fun game, but way too easy! could also have more incentive to switch weapons, right now it's too easy to get one OP weapon. But I played it through a couple times despite it being easy because it was pretty fun.
Very addicting, I can't seem to stop playing. One suggestion for improvement (in addition to the ones below), if you could see your current weapons/relics when you are choosing a new reward it would really help you to plan your synergies better. I keep making a choice, then when I've had the chance to look at what else I already have wishing that I had chosen the other option.
too luck based and avoiding pure reward rooms is better, more weapons often feel like a downgrade with the random weapon improvements and well it was pretty short the three times I lucked out and beat it but overall the concept and design is very sleek and functional as well as the control system is nicely put together
if you could improve a weapon of your choice or the current selected one it would likely be better or if you could choose not to pick up weapons
That you’ve crafted interesting decisions when you can (mainly) only choose left or right is impressive. I enjoyed all the choices, and was very satisfied when making cool combos with items and upgrades (boosting damage on the cross was excellent!).
I would have liked the item descriptions to appear without needing to hover with the mouse to make it more friendly to keyboard-only play.
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this was super fun!
Loved the game, really addictive
got stuck on the loading screen.
ADDICTIVE
Nice!
fun game, but way too easy! could also have more incentive to switch weapons, right now it's too easy to get one OP weapon. But I played it through a couple times despite it being easy because it was pretty fun.
Did a gameplay video for your game.
Very addicting, I can't seem to stop playing. One suggestion for improvement (in addition to the ones below), if you could see your current weapons/relics when you are choosing a new reward it would really help you to plan your synergies better. I keep making a choice, then when I've had the chance to look at what else I already have wishing that I had chosen the other option.
too luck based and avoiding pure reward rooms is better, more weapons often feel like a downgrade with the random weapon improvements and well it was pretty short the three times I lucked out and beat it but overall the concept and design is very sleek and functional as well as the control system is nicely put together
if you could improve a weapon of your choice or the current selected one it would likely be better or if you could choose not to pick up weapons
Has potential
You are an amazing game designer.
really great
this is pretty fun i can seeing this being fleshed out into a full game maybe with an endless mode
This game is very good.
That you’ve crafted interesting decisions when you can (mainly) only choose left or right is impressive. I enjoyed all the choices, and was very satisfied when making cool combos with items and upgrades (boosting damage on the cross was excellent!).
I would have liked the item descriptions to appear without needing to hover with the mouse to make it more friendly to keyboard-only play.
Also, it seems birds-picking-trinkets is in the collective subconscious this year, my entry also features this!