
Shaken, not stirred
Welcome to Shaken, not Stirred! As the innkeeper of a (quite creepy) tavern, your goal is to satisfy 10 customers.
The game is divided in 3 areas:
- the customer view, where you see their demands. Beware, some of them have high standards!
- the counter, where you can mix all your ingredients into a delectable mixture.
- the shop under the bar, where you can purchase ingredients and bottles.
Controls
- Scroll up and down to switch between areas (or use your arrow keys).
- Drag & drop ingredients on the table to optimize your score.
- Once you’re ready, click on the shaker at the bottom right to mix all your ingredients and serve your customer.
PS: The game is also available in French! Click on the top right button of the main menu to switch between languages.
Team
- Game artist : @JanePrigent
- Game Dev : @twotinydice
- Sound designer : @noxsounddesign (sounds from our previous game Pick & Poke)
- Translation : @maelikia
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.4 out of 5 stars (211 total ratings) |
| Authors | Twotinydice, jane-pr |
| Genre | Strategy |
| Tags | Horror, Incremental, No AI, Pixel Art |
| Content | No generative AI was used |





Comments
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I DID IT! I GOT A THREE QUARTER MILLION! It's really hard to get all the stars shown AND the star counter at the top can't go that fast, so just take my word for it. and the more items, the faster their shown so that also sucks.
Wish I recorded some of my higher more insane runs X(
So it's a little luck of the draw at times whether or not you get that good first kick you need. Once you do though, this game is hilariously over powered!I've beaten this a number of times now, but it's so fun to run through trying to get a higher score and larger dash of bottles and ingredients! So much fun, very well made!Highest score is 150,000. (I can't upload pictures cause it keeps saying 'no more than than 2,953 characters. I also only remember one digit of the limit, so it really sounds like i'm lying.)
I used to run into that problem too. Are you trying to copy and paste the image into the comment? Try saving the clip in Paint, then using the "Add Image" button below instead.
Thanks A LOT, Did you click on my proflie? (I promise it's not weird.)
My Favorite Game by far !!!
I can't even any more.


I am done. How could I possibly top this?
Well . . . I topped it . . .

and it's still going!
Topmost image is the previous run. Second image is the uber Ginger I managed to generate. I started this Drink Shake at 10pm last night. Third image is after 3 hours of continuous running (1am, when I finally gave up waiting for it to finish and went to bed). Last image is where it's at now, at 6:45am !
Look at the gold!
Feature request:
- "finish tally instantly" button
- "total Infinities scored tally" display
- a chart at the end of Customer 10 (or sooner if the player loses) that shows the score for each Customer in a playthrough
And if anyone wants to know how I made this abomination:

Note: I -thought- Ginger was the last Ingredient I purchased, but apparently it was Pineapple. Honestly for the best . . . I can only imagine how much longer this loadout would be running for if I had managed to duplicate all 7 Gingers with the ever-increasing Echo modifiers instead.
IT'S STILL GOING!

I got back from my day of volunteering, and low-and-behold:
The game has also completely bogged down and is chugging along at a snail's pace.
I worry that it won't be possible to finish . . .
Spouse wanted to watch Archer with our son (he's never seen it before), and since there wasn't any way to mute the audio in this game, I had to end my run. This was the last screenshot I was able to take before I closed the window.

I was hoping to get the display to 30,000,000, but alas.
Aditional game feature request:
- Volume control.
I've made a terrible mistake . . .

11 Sacred Portions, a Thyme, followed by Mints generated by that Thyme . . .
Mint 1x Echo (store bought)
Mint 12x Echo (generated)
Mint 23x Echo
...
Mint 177x Echo
Which means that Thyme is going to Activate 794,623,457,926,951,000,000,000,000,000,000,000,000,000,000,000,000,000,000 times. Even if my computer doesn't manage to slow down, and it can Activate an average of 5 times a second . . . it will still take 5,039,468,911,256,660,000,000,000,000,000,000,000,000,000,000,000 years to finish all Activations.
The universe is only 13,800,000,000 years old, according to our best estimates . . .
Two Kiwis with Echo, one without, 15 bottles including the one that grants +3 ingredients, and four Pineapples.
Got over 5,000 on my final customer.
I set up my next run to be extra ridiculous, saving the Skeleton for my last customer.

I'm not sure what caused it, but when I tried to serve, the game siezed up. I can still move the mouse around, and when I click it plays the sound, but nothing is interactable any longer. I was really hoping to see what the damage would be with this one, heh.
Tee hee!

and now I've gone and broken it by duplicating with Rosemary and Thyme multiple times.

The score was still going up when I snapped the screenshot.

I scrolled through the comments and see other people have gotten even better situations set up.

This game needs the Balatro treatment.
I listened to the girl (or boy or them, or...whatever you identify as, I don't want trouble) who said to get six lavender oils and bro, I just made 1188 stars off a kiwi. Tis game is absolutely peak
While I did encounter the same bug that others in the comments have encountered when using all items disabled against the skeleton, this game is still super fun! The art style is awesome too.
Just played for days, and wanna come back to say love the game! Used pineapple and went for 50000+ scores lmao, pineapples very op ngl
This shit is luck based, Wow...
it in fact is not
You randomly get Fruits by Rolling them and Get A Customer by any chance.
no but the fruits are increadibly skill based on how you use them it balances out
So why do i get Bad Fruits?
because you just dont know how to use them
also just use pineapple and the game becomes easy
I recommend getting kiwis, honey liquor's, vinegar, water, nectar, ambrosia, smoked black teas, lavender oil (or something like that). Peppers and pineapples are multipliers, which help a lot. Sometimes you need to skip customers and do other ones. Don't skip too much or else it might make you have to get more stars to satisfy the customer.(Hopefully you haven't fully given up on the game or finished it already.)
very cute game, turns out just buying a single lemon and stacking things like lavender oil ends up with bonkers values basically immediately
Its so fun
Not gonna lie, but that big-toothed guy does draw attention. The game itself looks interesting.
The concept is fun and has potential.
There are some glitches with the hand. I would have really like if the pixel-art was consistent.
Some tavern music and individual sound effects for each item would go a long way.
The game stopped working as I was about to win! :(
This same thing happened to me! When all ingredients are disabled (as one would logically do when you have the bottle that activates then anyway and the plant whose buffs depend on deactivating), the debuff seen above can't activate and the whole game is stuck!
Amazing Game! Im excited to were this game goes
Interesting balance, the first run felt impossible. By the 6th or 7th attempt I'd stacked enough triggers that the turn took half an hour to process.
game stopped working
Hi! I love the concept of the game. I am a professional translator looking to grow my portfolio and I was wondering if you'd be interested in translating the game into Latin American Spanish. Feel free to contact me any time! My discord is: micairi
Fun game, encountered a bug twice - if you try to make a drink with no ingredients active, the game won't let you click anything...
devs pls i desperately need an endless version of this game TT its so good dude
Reached Infinity
Fun to figure out and fun to play.
Got a bug where I had the bottle that says disabled ingredients are still activated and the skeleton customer who destroys the first two activated ingredients, thought I was clever to disable all the ingredients but now I'm softlocked.
Very nice, duplicating lavender oil 6 timesreally scratched that ballatro itch. my highest score was over 20k
Very fun once you understand the fruits and bottles! I wish there was more patreons to serve or like a "day/night" system so you could do more things! I have a lot of fun trying to make combos! I really hope that you continue to work on this game and add more to it or like a mode that's endless, it's a game I could see on steam! :)
Great game! Love the art style and simple concepts presented. UI is well done and feedback from hovering over elements feels clicky and crisp.
At round 9, I was unable to skip the customer, which was a little sad. Additionally, I had a Sage run, which probably has some recursive issues? I'd imagine if the whole board was just Sage, it would end up in an infinite loop.
Regardless of these little issues, I enjoyed the game thorougly!
im sure it a fun game though
can't even play game
can't see customer and food can only spend 1 coin and open shop customer is a withe background and food doesn't show
same
same
It might be a Loading Problem or a bug, So, They might Patch it or not.
the game is really fun but sometimes I get this glitch where I'm about to create my drink but then the game doesnt respond to my clicks and i can't do anything, it usually happens when I'm about to do a powerful multiplier.
Great game, at first it seemed difficult, but then I saw the multiplier ingredients and I got to 2.5k-3k.
kiwis are the meta! I wish we had more levels :(
nope it's pinapple
i disagree, while pineapple absolutely breaks the game, it's not guaranteed and is more uncommon. On the other hand, you're guaranteed to get a kiwi at the beginning of the game, making it a great item to build your strategy around.
Sick
Cool, but to difficult, lol
Pretty but i didn't understood much, what i understood tho is that the favor is against the player. Can be addictive for sure if the player is starting to gain the upper hand. At the moment the winning odds for the player are like 10% against the player. Really nice concept and nice customer medieval dark retro design.
early rounds are impossible due to RNG, needs fixing
i deadass had 1K per turn, and skeleton wanted 150
for some reason the potion that gives per empty slot didnt activate..
nevermind i won but idk how
im so sad that the score doesnt go up very fast so i cant see myself getting millions of points for a customer that demands 400 ish points :(
Great visuals and idea, but the balance in game mechanics just isn't there right now.
Kiwi + as many Nectars and Waters as you can get. My display got a bit crazy where fruit slots were overlapping with the bottles.
Game is cool! I'd like to see more!
(Would be good to see a list of current effects - like the previous customer doubling the shop cost, for example)
*TACTIC SPOILERS*, I suggest playing around and figuring things out yourself! Anyways, I lost my first 5 games and was frustrated. Then I went with kiwi from the start, combined with oranges (to help stack money, but I think they could be ignored if you get enough of the honey bottles) and the ginger? reactivation plant, got echo bottles early, added some pineapples by the end and was buying more than like 40 bottles each round. Went from losing on the third customer to getting E+42 from the last pineapple activation. Basically, every single item is disabled but still activates anyways with that one perk bottle, with a full grid all disabled you get like 20 activations from each ginger and straight up break the game. Pineapples multiply your current score, and stack crazy with reactivation bonuses like echo. For reference, E+42 is 10^42, which is about a million trillions of trillions of trillions. 10/10 would recommend, perfectly balanced game as it should be.