Concept 

The objective is to go through a dungeon composed of several rooms. 

Attack left or right with the weapons you get in the dungeon. Collect relics that will provide you with passive effects.


Keys

  • Left/Right: attack
  • Up/Down : change your weapon


Credits




StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(12 total ratings)
AuthorsChristophe Coyard, jane-pr
GenreFighting
TagsSeven Day Roguelike Challenge, Roguelike, Weapons

Comments

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this was super fun!

Loved the game, really addictive

got stuck on the loading screen.

ADDICTIVE

Nice!

(+2)

fun game, but way too easy! could also have more incentive to switch weapons, right now it's too easy to get one OP weapon.  But I played it through a couple times despite it being easy because it was pretty fun.

(+2)

Did a gameplay video for your game.

(+1)

Very addicting, I can't seem to stop playing.  One suggestion for improvement (in addition to the ones below), if you could see your current weapons/relics when you are choosing a new reward it would really help you to plan your synergies better.  I keep making a choice, then when I've had the chance to look at what else I already have wishing that I had chosen the other option.

(1 edit) (+1)

too luck based and avoiding pure reward rooms is better, more weapons often feel like a downgrade with the random weapon improvements and well it was pretty short the three times I lucked out and beat it but overall the concept and design is very sleek and functional as well as the control system is nicely put together

if you could improve a weapon of your choice or the current selected one it would likely be better or if you could choose not to pick up weapons

(+2)

Has potential

(+1)

You are an amazing game designer.

(1 edit) (+1)

really great


(+2)

this is pretty fun i can seeing this being fleshed out into a full game maybe with an endless mode

(1 edit) (+1)

This game is very good.

That you’ve crafted interesting decisions when you can (mainly) only choose left or right is impressive. I enjoyed all the choices, and was very satisfied when making cool combos with items and upgrades (boosting damage on the cross was excellent!).

I would have liked the item descriptions to appear without needing to hover with the mouse to make it more friendly to keyboard-only play.

(+1)

Also, it seems birds-picking-trinkets is in the collective subconscious this year, my entry also features this!