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Awesome game! I made a video playing it but its kinda bad.

This was my first run so I did like REALLY bad.

Really nice game. The art work, VFFX and implementation is awesome. Everything ran smoothly and it was fun. Good job.

Really love the game, very addicting and satisfying to play :)

Gods, I love DOT mechanics and this game really satisfied that urge to just see dmg at the end of the turn. Building up poison until it deals tons of dmg is really satisfying. Loved it!

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all the comments are saying "eventually you don't need to ever end the turn" but... I didn't need to end the turn in the beginning either. I only ever ended the turn in later battles when I messed up. (not that it ever matters, since everything enters with a stun counter)

I understand it now

Hehe.

Wow!

I got close :(

randomly came across this

really fun but kinda easy to break the game, after like encouter 5 or 6 i never had to press end turn.

As many others mentioned poison and Jasper are a little strong, but it was fun still.

Also game seems to crash on level 20 :(

When Jasper is able to deal damage, he is pretty much indestructible. Ubredisum when his poison infects all monsters is also very strong. When you upgrade those two characters enough you don't need to use the others. The monsters can't get a hit in after level 7 or 8 or so. 

I played to level 12 but there seemed to be no point continuing. When does the purple fire get unlocked?

you have to have at least one character slot open early on to recruit at the tavern for the fire.

using valrech and jasper, give jasper "simulates random allies attack" you will have infinite mana pretty much. then just upgrade both of their damage and you will never have to end turn

Amazing little card-based Roguelike (AN ACTUAL TRUE ROGUELIKE, NO PROGRESSION OUTSIDE OF UNLOCKING A NEW STARTING CHARACTER). It hits 2 of my favorite game categories. I would love to see a Steam release for this or even just a downloadable file to play the game locally.

What a fun game!  I would love to have an option to auto calculate the damage.  By the time I got to level 12, it would take a full minute to make an attack.  (With the stun guy and the flame guy.)

Really liked it. I was like yo this is so similar to Escape the Fold, what a cheat! Then I realized… hahah

Keep it up

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The poison guy it's extremely OP.

It's basically impossible to lose after get some poison and the Jasper. 

1º - Let the game be able to click an drag on mobile.

2º - Reduce the max mana bar.

3º - Let the game beeing infinty if player want to keepplaying.

4º - Star a hard growingup progression on monsters after lvl 20 to challenge the player to do something else instead just keep using a broke build.

5º - after player lose, send his progress/lvl reach/ points to an online scoreboard to compeete.Guys, I haven't had so much fun for too long till I play this game. Please, keep improving it.

(+1)

for some reason when i get to the first fight the cursor does the animation when i click, but i can't drag my card, nor can i click any button on the menu when i click "Esc"

This is so much fun. The way the combat works just makes me want to find the best combo. Really, really great job for a jam game.

It is a solid basis for a game with more depth!

However, I got kind of bored after the first fights, because it became really too easy and the animations made the pace extremely slow. I only played Jasper and Velrach, but as others have pointed out, Jasper seems pretty op with a few powerups that weren't even particularly rare if I remember correctly. Maybe other characters are op as well, but I didn't have the courage to start all over again.

Here are my suggestions :

  • Balance the game. Some abilities are way too strong/too cheap. One obvious example for me was the "get 3 mana when you steal a 1-mana enemy" (I thought "Well, I will just be able to keep attacking all game and never end my turn ?", and yes that was it.). I know you talked about "breaking the game", which is kind of fun, but it happened way too early to be enjoyable for me.
  • Make the animations trigger faster the more powerups you have. Having to wait for all these +x damage (even as overkill) killed the pace of the game and made it really painful to get to the end.
  • Make the enemies more unique. I would actually like it more if there were only like 5 enemies, but with very different behaviors/abilities. When I played, they all looked like plain numbers to me (even if the art is kinda cool).
  • Make the gold loots move or disappear. Currently, the amount of gold you get seems purely random and you don't have any influence over it. If the coins were to move to other cards or disappear after the first turn, you would really have interesting choices to make (prioritize winning or earning money).

That's it! It was pretty good though and upgrading to a more interesting game seems like it might not be that difficult now that you've done the hard work.

It's such a fun game and the base mechanics are really fun. The combo's you can create with upgrades are quite diverse which adds to the replayability.

The only gripe of mine was that by level 20 It's like 70 or so enemies to defeat and it just takes ages. Perhaps some boss encounters or something to mix it up would add a bit of change :D

Still, a great fun game that definitely sucked me in for 1-2 hours! Well done :D

Cool system, but the ennemies need something else to add some challenge. Right now, the difficulty tends to droppast the first few battles because they can't handle a proper build.

Poison and some of the thief shenanigans are very OP, but so is any sort of solo run. Putting all upgrades on a single character and not having to deal with all 3 mana types at once is just too strong.

Hi, would pleeeeease let the game being able to play by touch screen? Let players have fun on their phone. Amazing game BTW.

This current version im able to click at the buttons or cards at cellphone, but can't drag then.

(2 edits)

inflict 4 poison to adjacent enemies isn't working unless I'm missing something.

It worked just fine to me, so perhaps it's some sort of weird bug or glitch.

(+1)

I played again and it worked so ig it was a bug

I have another problem, the game is too short, i know i can play endless but i wish it had more stuff.

this was alot of fun, great work! wish there was more though. made a broken build and had my guys up over 200 health and enemies never had a chance to attack

(+1)

Jasper kinda op, just won the first playthrough extremely easily by getting the 2x one mana stealing

Hi,

I have a problem with the game. On the first playthrough, I drag a card to the first field, then there is an empty field and my card, but nothing happens. What to do?

reset

This is nor working. I reinstal this game, reset and nothin

sad

Android or ios versioon

(-1)

Oh wait..... THIS BALATRO ROGUE LIKE U LITTLE FU-

Aslo the game is broken if u use Jasper and Ubredisum in the same deck, like, i just poison everyone and steal their mana till the end.

I HAVE BEEN IN THESE GAMES BEFORE!!!!!!!!!!!!!!!!!!!!

(+1)

Wow, where did I lose my 5 hours of life? This game is awesome! But very small =(

(+4)

Krug smash

(+4)

Breaking News: Man High On Shrooms Destroys Local Ecosystem

(+4)

Toxic Fumes From Grape-Flavored Vapes Killed Death!


(+1)

Your hits have a +25% chance to inflict 3 burn. 

(It doesn't stack burns, only the chance)

(The game stopped me from getting maxed)

(+3)

Local Thief Retires After Getting Hospitalized By Bird and Frog.

(1 edit)


This legendary (?) upgrade makes the synergies (burn + poison + repeated triggering) go booooom!


When attacking the enemy in the middle, the first 4 enemies were left with less than -2700 | -4200 | -4200 | -2700 health.

(Due to the varying digit width the last digit is barely visible for two of the numbers and completely hidden for the other two.)

(+1)

Jasper is a little crazy broken ahah. I could beat every level up to the 20th in one turn each time with Jasper + Velrach. His attacks would deal 40 + 8× held mana (deal up to 64 dmg). Also since I only played Velrach with Jasper, my enemies only had red mana so I had essentially infinite mana. Could not have lost in a million years.

Still, I really enjoyed the game! Spent hours with these simple but fun game mechaniques. Would love the project to be extended. Especially like the dynamic between burn and poison damage.

(+2)

This game seemed very difficult trying to play it "normally" but Jasper really trivialises things. Dealing damage for 1 mana while stealing it back (and more) meant I never had to end my turn after the first few levels, and it just escalated from there. Didn't use any other characters apart from the succubus to get past the beginning and become a simulate target for Jasper later.

(+1)
i just kept grabbing poison power ups n the library to spread the damage to all enemies at increasingly lubricous amounts. deal on average 40 poison per swing to all enemies and just kept clearing the board.
(+1)

omg you're the drawception mod

That's me!

(+3)

I wanted to go on a little longer...

GOD

(+1)

After playing for around 20 hours, here are my thoughts.

It's a really solid concept and is already loads of fun, despite the limited content. I will absolutely be following this game and hoping for a full release.

There were a few things that I found somewhat off-putting, however.

Most notably is that the game reaches a point where resolving all the attacks of a single card played takes... a while. There are 50+ enemies per battle and in one go you can clear out at most 5 of them. That means a minimum of 10 waves. Playing a card takes a second or two, but waiting for it to resolve can take a minute. That's way too long to just sit and wait.

The second thing I noticed was the lack of single target damage. Not that it doesn't exist, however, in all of my runs my characters would end up dealing more damage to enemies other than the primary target.

So simple yet so addicting. I thought I got the perfect run, nearly endless supply of mana, then got cocky and overlooked how much of a threat taunt enemies are...

I played for three hours and didn't even notice the time passing.

Great game. Easy to always win on first turn after some time, but there's a lot of potential here. Thanks for sharing, I had loads of fun and gamed way too much on this lol. 

Interesting game, clever mechanics.

Does kind of feel like once you build a powerful enough engine (Jasper+ Poision) then you just sort of... "go infinite", and burn through the entire deck in one turn. Which... doesn't quiet seem like a good thing.

Or... maybe that's just my experieince? But yeah, for the later battles it did very much feel like "Go infinite or go home"

excellent game. unfortunately the game becomes really easy if you only use one hero

10/10 and for who want my best build(ult) just use the Orc and the succubus upgrade +1 damage to all for Orc and +2 attacks when enemy stun for succubus 250% break the game easy win

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