Thanks :)
I’m working on it (for apple store, play store, steam and itch) with more content and new design/illustrations. I’ll probably post some devlogs on itch.io soon.
You can have more than one apple but you still only get 10 health when entering a new level. If you can have more than one, shouldn't the effect stack?
Very enjoyable, I find that it takes the best elements of the roguelike genre and translates them into an easy format that is great for killing time with a bit of thought.
The pixel art on the monsters is great, however gameplay-wise I think they stop being a major threat once a player gets used to finding the optimal path, unless they are stacked one after another which can be a russian roulette given the player's status at the moment. I understand that this is a major part of the roguelike experience but as laikaproj suggested, a big improvement can be made if for example, attacking monsters yields extra gold or loot drops. Otherwise, it becomes pretty straightforward to choose the path of least resistance and stacking monsters feels gimmicky.
I really like the variety in the items you can find but found that the engine tended to repeat a lot of the same items on a single run. Also a mobile version, especially offline would be a mainstay on my phone!
This would be a incredible mobile game! Artwork is beautiful and mechanics are simple enough for mobile.
One comment on game design: would like to see some reason to actively attack monsters. The choice between attacking something a monster or taking gold or health seems trivial since they don't really do anything but lower your HP.
This is a really great game. The art style, items, art, everything. However, I urge you to change the gold mechanic. I urge you to add a SHOPS (and perhaps make the game slightly harder accordingly), and have the characters unlock in some different way. That would make the game MUCH MUCH better and will actually give gold stakes, not to mention having the lizard character actually be meaningful.
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How is this not on Steam yet? The game is awesome. ( need help with port? ;> )
Thanks :) I’m working on it (for apple store, play store, steam and itch) with more content and new design/illustrations. I’ll probably post some devlogs on itch.io soon.
I have a Steam page now ! Hope you like it :)
Love the mechanic also the art is quite beutiful
beautiful! fun!
lovely game, what engine did you use to make the game? :)
beautiful pixel art! go on
this is an amazing game one bug I noticed is that with Enyra with the dragon wings you can get a shield but other than that amazing game
This is amazing
this should be a steam game by now right? its that good i can only think about whats to come of this game
Its extremely addicting game nice work.
Too adictive!
This game is Amazing!!! Good job man <3
I dig this! Very cool man. :)
Very good work! Simple but efficient. Bravo!
You can have more than one apple but you still only get 10 health when entering a new level. If you can have more than one, shouldn't the effect stack?
great game I love it pls. make a proper reease with more content
Fantastic concept. A post-apocalyptic theme would be pretty amazing as well.
This game is brilliant. Simple but engaging gameplay and beautiful pixel art
Oh boy this is so much fun!
What a fun little game. Good work :)
This is awesome. It would be good game for mobile devices. Please, keep making games!
Nice game. I want it on my android phone)
Excellent concept ! I love it. I wish this game had more depth like a story and more stage, I'd buy that.
this was a great game, thanks for making it
Very enjoyable, I find that it takes the best elements of the roguelike genre and translates them into an easy format that is great for killing time with a bit of thought.
The pixel art on the monsters is great, however gameplay-wise I think they stop being a major threat once a player gets used to finding the optimal path, unless they are stacked one after another which can be a russian roulette given the player's status at the moment. I understand that this is a major part of the roguelike experience but as laikaproj suggested, a big improvement can be made if for example, attacking monsters yields extra gold or loot drops. Otherwise, it becomes pretty straightforward to choose the path of least resistance and stacking monsters feels gimmicky.
I really like the variety in the items you can find but found that the engine tended to repeat a lot of the same items on a single run. Also a mobile version, especially offline would be a mainstay on my phone!
Solid 4/5, opened up the whole genre for me!
The artwork is beautiful, mechanics are elegant, and filesize is excellent. I second the mobile suggestion!
This would be a incredible mobile game! Artwork is beautiful and mechanics are simple enough for mobile.
One comment on game design: would like to see some reason to actively attack monsters. The choice between attacking something a monster or taking gold or health seems trivial since they don't really do anything but lower your HP.
I beat the unlocked all characters and would like to have some more charecters
Nice game in fact. Btw what engine you use for your games?
perhaps a custom run option after you unlock all 4 characters, where you can pick the stuff you start with?
Fell in love with the game. The beauty here lies in the simplicity. It also has great game feel.
nice game
Beautiful game! It would be great to have it also mobile (now it has problems on screen size and with touch interface
Hello!
This is an awesome game. Thanks for sharing it with us.
What development tools did you use to build this? And is it all done in HTML5?
This is a bad clone of Card Crawl.
Jeu très sympathique ! Merci à Nicaulas de Factornews pour la découverte.
It would be very nice to directly play it in chrome on android :) is it much to do?
Ah I see. It works on Mozilla Firefox though (without the status field)! Nice work again :)
it has potential. you win easily when you get used to it tho,
~Lok
This is a really great game. The art style, items, art, everything. However, I urge you to change the gold mechanic. I urge you to add a SHOPS (and perhaps make the game slightly harder accordingly), and have the characters unlock in some different way. That would make the game MUCH MUCH better and will actually give gold stakes, not to mention having the lizard character actually be meaningful.