Can you make this downloadable for mobile Please :
Forward (Game Jam version)
Move forward and survive.
How to play:
Just drag and drop your hero card onto one of the three card cards in front of him.
Your hero can only move on the cards with which he is in contact.
The game is lost if your hero's health is reduced to 0.
There are different types of cards:
- Monster: inflicts damage on you. A monster will attack you if you are in front of him at the end of the turn.
- Shield: gives you a shield. Be careful, shield cards replace your current shield if you have one.
- Potion: heals you.
- Coin: you get the gold back at the end of the game.
- Item: items have passive effects when they are added to your inventory. They cannot be removed from it. Be careful, not all the effects are positive!
- Chest: Allows you to choose special rewards.
Notes : The game is available in English and French.
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Can you pls make a downloadable version pls
really fun. Hope you add more to this. :)
Amazing. just played your other game mind cards for hours and now this?!!?
You really want me to spend a lot of time stuck on the pc damn these games are good.
Keep up the good work and I hope to see more from you.
I love it! Its a great idea combining the rougelike and card game genres.
Incredible game, love it!
Really creative idea, I can't get enough of this game!
ugh love this game
i think i'm lucky:
So lucky! 😃 Did you win at the end?
after couple of tries, we got that 'victory' ;D
Really fun game love it would like to see more characters and even powers or maybe a shop so there is more use for gold! Really fun!
Great game! Has a lot of potential.
This game is awesome! Very addictive (is a good way)
Did you come up with the gameplay idea by yourself or is it a remake of some existing mechanics?
Thanks :) It was my idea. I’m developing it for an ios, android and steam game right now ;)
That's great that you decided to turn it into a full featured game. I'm looking forward to it.
What would you recommend to read/watch about developing a card game (or any other chance-based games) for someone who is thinking about making a game of a similar genre?
How is this not on Steam yet? The game is awesome. ( need help with port? ;> )
Thanks :) I’m working on it (for apple store, play store, steam and itch) with more content and new design/illustrations. I’ll probably post some devlogs on itch.io soon.
Love the mechanic also the art is quite beutiful
lovely game, what engine did you use to make the game? :)
beautiful pixel art! go on
this is an amazing game one bug I noticed is that with Enyra with the dragon wings you can get a shield but other than that amazing game
This is amazing
this should be a steam game by now right? its that good i can only think about whats to come of this game
Its extremely addicting game nice work.
This game is Amazing!!! Good job man <3
I dig this! Very cool man. :)
Very good work! Simple but efficient. Bravo!
You can have more than one apple but you still only get 10 health when entering a new level. If you can have more than one, shouldn't the effect stack?
great game I love it pls. make a proper reease with more content
Fantastic concept. A post-apocalyptic theme would be pretty amazing as well.
This game is brilliant. Simple but engaging gameplay and beautiful pixel art
Oh boy this is so much fun!
What a fun little game. Good work :)
This is awesome. It would be good game for mobile devices. Please, keep making games!
Nice game. I want it on my android phone)
Excellent concept ! I love it. I wish this game had more depth like a story and more stage, I'd buy that.
this was a great game, thanks for making it
Very enjoyable, I find that it takes the best elements of the roguelike genre and translates them into an easy format that is great for killing time with a bit of thought.
The pixel art on the monsters is great, however gameplay-wise I think they stop being a major threat once a player gets used to finding the optimal path, unless they are stacked one after another which can be a russian roulette given the player's status at the moment. I understand that this is a major part of the roguelike experience but as laikaproj suggested, a big improvement can be made if for example, attacking monsters yields extra gold or loot drops. Otherwise, it becomes pretty straightforward to choose the path of least resistance and stacking monsters feels gimmicky.
I really like the variety in the items you can find but found that the engine tended to repeat a lot of the same items on a single run. Also a mobile version, especially offline would be a mainstay on my phone!
Solid 4/5, opened up the whole genre for me!
The artwork is beautiful, mechanics are elegant, and filesize is excellent. I second the mobile suggestion!